It is equipped with an onboard AI that will warn the player of danger and a beacon allowing the player to locate it at a distance.Īccess is obtained either via the dive chamber located at the bow of the keel or via the docking bay when piloting a Seamoth or Prawn Suit. Should the player choose to build multiple Cyclops, each will have its own beacon. Cyclops Bridge fragments ( Crash Zone, Mushroom Forest and Sea Treader's Path, East side of Mountain Island)Įach set requires three fragments to be scanned to complete the component.Ĭyclops Engine fragments ( Aurora, Crag Field, Crash Zone, Mountains, and the Underwater Islands Wreck, East side of Mountain Island).Cyclops Hull fragments ( Mushroom Forest, Sea Treader's Path, East side of Mountain Island).Unlike most other blueprints, the player must find and scan three different sets of fragments to craft. ago Get the resources for a scanner room and scanner hud chip, build it with a solar panel for power in every biome that isn’t lost river or lava zone and search for them AnderGoldleaf 2 yr. Each component is shown individually in the PDA. The stereotypical place to find Cyclops engine fragments is to the rear of the Aurora (Crash Zone, south of the wreck) isn't it Clownlord87 2 yr. Each completed component will progress the overall Cyclops blueprint by 33% to fully complete the Cyclops blueprint, the player must find and scan nine fragments in total. The Aurora doesnt have any cyclops components.lso, it is asked, Can leviathans destroy Cyclopsfter giving my cyclops an MK2 depth augmentation, I went back. It should be noted that while the East side of Mountain Island is a viable place to find many / all of the parts, a Reaper Leviathan and Boneshark patrols the area, and the parts reside at a depth of over 200m. ![]() ![]() The Cyclops functions as a cross between a Seabase and a vehicle: the player can freely walk around inside it, only controlling it when they approach the helm control and "use" it. While controlling the helm, the player is still able to move their viewpoint in a limited arc to look around.
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